Info
Weight Modifier: INPUT[WeaponWeightModifier][inlineSelect:WeaponWeightModifier]
Range Modifier: INPUT[WeaponRangeModifier][inlineSelect:WeaponRangeModifier]
Damage Type: INPUT[DamageType][inlineListSuggester:DamageType]
Damage Effect: INPUT[StatusEffect][inlineListSuggester:StatusEffect]
Description
- description
Gameplay Intention
- Slow Swing & Methodical
- Larger Hitstop for impact frame
- Guard point?
- Slow Status build up
- Medium to High amount of Damage
- Easier to Block/Parry or Able to Animation cancel to Block/Parry at any time
- Build Up Block/Parry Damage to unleash the High Damage Attack
- Persist between weapon switch
- Slash Damage % < Impact Damage %