Info

Weight Modifier: INPUT[WeaponWeightModifier][inlineSelect:WeaponWeightModifier] Range Modifier: INPUT[WeaponRangeModifier][inlineSelect:WeaponRangeModifier] Damage Type: INPUT[DamageType][inlineListSuggester:DamageType] Damage Effect: INPUT[StatusEffect][inlineListSuggester:StatusEffect]

Description

  • description

Gameplay Intention

  • Slow Swing & Methodical
  • Larger Hitstop for impact frame
  • Guard point?
  • Slow Status build up
  • Medium to High amount of Damage
  • Easier to Block/Parry or Able to Animation cancel to Block/Parry at any time
  • Build Up Block/Parry Damage to unleash the High Damage Attack
  • Persist between weapon switch
  • Slash Damage % < Impact Damage %

Move