Info

Weight Modifier: INPUT[WeaponWeightModifier][inlineSelect:WeaponWeightModifier] Range Modifier: INPUT[WeaponRangeModifier][inlineSelect:WeaponRangeModifier] Damage Type: INPUT[DamageType][inlineListSuggester:DamageType] Damage Effect: INPUT[StatusEffect][inlineListSuggester:StatusEffect]

Description

  • Heavy Weapon

Gameplay Intention

  • Fast Swing - Faster than Bulwark slower than Gestalt
  • longer duration of hitstop on Harder Hit
  • Each attack take a portion amount of health
  • The stronger the attack the large the health drained
  • Health taken from the player is stored in gauge/reserve/
    • In which it would be spent on High Damage attack
    • Amount spent on these attack can be vary
  • Special Attack
    • Based on which combo it ended on restore X% of Max HP back to HP
  • Health in reserve pool also can apply various buff
    • Damage mitigation - reduce damage from enemies attack by X% and drain Reserve by X%
  • Targets with Bleed will passively feel