Info
Weight Modifier: INPUT[WeaponWeightModifier][inlineSelect:WeaponWeightModifier]
Range Modifier: INPUT[WeaponRangeModifier][inlineSelect:WeaponRangeModifier]
Damage Type: INPUT[DamageType][inlineListSuggester:DamageType]
Damage Effect: INPUT[StatusEffect][inlineListSuggester:StatusEffect]
Description
- Heavy Weapon
Gameplay Intention
- Fast Swing - Faster than Bulwark slower than Gestalt
- longer duration of hitstop on Harder Hit
- Each attack take a portion amount of health
- The stronger the attack the large the health drained
- Health taken from the player is stored in gauge/reserve/
- In which it would be spent on High Damage attack
- Amount spent on these attack can be vary
- Special Attack
- Based on which combo it ended on restore X% of Max HP back to HP
- Health in reserve pool also can apply various buff
- Damage mitigation - reduce damage from enemies attack by X% and drain Reserve by X%
- Targets with Bleed will passively feel