Info

Weight Modifier: INPUT[WeaponWeightModifier][inlineSelect:WeaponWeightModifier] Range Modifier: INPUT[WeaponRangeModifier][inlineSelect:WeaponRangeModifier] Damage Type: INPUT[DamageType][inlineListSuggester:DamageType] Damage Effect: INPUT[StatusEffect][inlineListSuggester:StatusEffect]

Description

  • Heavy Weapon

Gameplay Intention

  • Medium Swing

  • Capable of Charging up

  • Hammer - Impact - Soften - Main attack

  • Stake/Nail - Pierce - Rupture - Follow up

  • Thrust a large stake/nail against a target

    • Dealing Medium Pierce Damage
    • Apply X Rupture in the process
  • Hammer a large stake/nail against target

    • Dealing Heavy Impact Damage and Light Pierce Damage
    • Apply X Soften and X Rupture in the process
  • Nail

    • Unique Stance’s debuff
    • Nail has a stack of X (Max of X stack)
    • Last for X duration
    • permanent marked for Rupture stack as long as Nail is applied
    • X Stack of Nail = Y Stack of Rupture
  • Rupture effect cause by an immediate impale nail is considered |Main Effect Rupture

  • Rupture effect cause by an immediate impact from Hammer to nail is considered a Tertiary Effect Rupture