Description

Details

  • At max stack, Rupture cause creature’s action to be randomly interrupt for a duration or until the creature ‘dispel’ it.
  • Duration of Rupture varies based on a creature’s resistance and weapon value
  • Certain action are randomly disallowed to be use due to Rupture

Rupture has a scale

  • Main Effect from weapon dealing Puncture capable of sealing Major Moveset
  • Secondary Effect from Status Effect (i.e. |Shock) capable of sealing Minor Moveset
  • Tertiary Effect from Status Effect needing external interaction (i.e. |Freeze) capable of sealing Common Moveset