Description
Details
- At max stack, Rupture cause creature’s action to be randomly interrupt for a duration or until the creature ‘dispel’ it.
- Duration of Rupture varies based on a creature’s resistance and weapon value
- Certain action are randomly disallowed to be use due to Rupture
- Main Effect from weapon dealing Puncture capable of sealing Major Moveset
- Secondary Effect from Status Effect (i.e. |Shock) capable of sealing Minor Moveset
- Tertiary Effect from Status Effect needing external interaction (i.e. |Freeze) capable of sealing Common Moveset