Info
Weight Modifier: INPUT[WeaponWeightModifier][inlineSelect:WeaponWeightModifier]
Range Modifier: INPUT[WeaponRangeModifier][inlineSelect:WeaponRangeModifier]
Damage Type: INPUT[DamageType][inlineListSuggester:DamageType]
Damage Effect: INPUT[StatusEffect][inlineListSuggester:StatusEffect]
Description
- Heavy Weapon
Gameplay Intention
- Faster Swing, Rampaging-esque
- Multiple Hitstop with shorter duration on many move to signify It’s speed
- Shorter to Non Block/Parry window.
- Low to Medium amount of Damage
- Reverberation - Echo sword that’s either follow up from initial attack or additional attack with button input
- Each Combo has a different ‘ghost’ sword that you can trigger as a follow up between each button press
- If trigger enough Reverberation, a final end skill can be use
- Getting damage cause Reverberation to lose count.
- Slash Damage % > Impact Damage %