Info

Weight Modifier: INPUT[WeaponWeightModifier][inlineSelect:WeaponWeightModifier] Range Modifier: INPUT[WeaponRangeModifier][inlineSelect:WeaponRangeModifier] Damage Type: INPUT[DamageType][inlineListSuggester:DamageType] Damage Effect: INPUT[StatusEffect][inlineListSuggester:StatusEffect]

Description

  • Heavy Weapon

Gameplay Intention

  • Faster Swing, Rampaging-esque
  • Multiple Hitstop with shorter duration on many move to signify It’s speed
  • Shorter to Non Block/Parry window.
  • Low to Medium amount of Damage
  • Reverberation - Echo sword that’s either follow up from initial attack or additional attack with button input
    • Each Combo has a different ‘ghost’ sword that you can trigger as a follow up between each button press
    • If trigger enough Reverberation, a final end skill can be use
    • Getting damage cause Reverberation to lose count.
  • Slash Damage % > Impact Damage %

Move