Description
- Freeze build up cause by Cold damage from weapon capable of dealing Cold damage
Details
- Freeze cause creature to Slow until they are Frozen which would melt by Fire/Burn, melt by duration, or until the creature ‘dispel’ it.
- Frozen =/= “Stun”
- Potency and Duration varies based on a creature’s resistance and weapon value
- Frozen status can applied X-Y% damage through Impact/Pierce/Slash with varying damage based on the weapon archetype. “Breaking” the status
- Total Freeze = Potency per hit + Total Freeze
- Per Freeze = +Z% Slow(Max Cap) until Frozen
- Creature Frozen in animation will still trigger the action with somewhat lesser effect when melt